1st Stittsville

CUB FALL CAMP

PIRATE TRAINING CAMP

Friday October 21 - Sunday October 23, 2005

 

Camp Chief:  Kevin Chappell (Wolf)

Assit. Chief:  Alanna Jorgensen (Coyote)

Registration:  Paul W (Eagle) & Al Bjornson (Wolf)

Group Forms:  Paul YD (Wolf)

Campfire Chief:  Brian Moore (Wolf)

Cubs Own:  Martin Cassels & Ron Dearing (Falcon)

First Aiders:  Maureen W (Troop) & Paul YD (Wolf)

Games:  Kevin, Al, David, Paul YD, Brian (Wolf) , & Martin (Falcon)

 

Kevin to bring:

  • Trailer
  • tie-down straps
  • lanterns
  • fuel
  • funnel
  • 10x tents

 

CAMP SCHEDULE

Friday Night

5:00pm – 7:00pm

  • Bring lanterns to light bottom parking lot/unloading area - Kevin
  • Check in / assign sleeping areas by packs/friends– Al & Paul
  • Females to be assigned one cabin – Maureen
  • Tent platforms for those tenting – Al - lanterns for tent set-up - Kevin
  • Post copies of schedules in all huts - Al

7:00pm – 8:30pm

  • Lanterns to light top shelter interior – Kevin – assign two leaders to supervise

9:00pm – 10:00pm

Informal campfires – each Pack has their own campfire pit – Paul W. to organize

  • Packs to practice pack skits /song /cheer

10:00pm

  • Mug-up

11:00pm

  • All quiet / lights out – Kevin - final patrol

 

Saturday

7:00am

  • Breakfast

8:30am

Camp OpeningKevin

  • Grand Howl – front of cabins
  • Opening remarks
  • Outline remainder of camp
  • Outline game points and mention special crests
  • Inspection pts or loss of pts.
  • Point out first aiders – Maureen, Ted McDonald, & Paul YD – Kevin to make red cross neckers – red on white
  • Crew lists prepared - Al & Paul W.
  • Assigning crews / select & record crew names –Kevin - Maureen to do face tattoos 10 colours – Paul W. to supply 10x - 10 different colour arm/head bands
    1. Black
    2. Blue
    3. Brown
    4. Gold
    5. Green
    6. Grey
    7. Orange
    8. Purple
    9. Red
    10. White
  • Cabin & tent inspections - Kevin

9:15am – 12:00 noon

Games Rotations – Pirate Training

Point recording sheets – Al – is this good to go?

  1. Sword fighting on hay bales – 2 crews
    • square off two at a time a top four bales
    • body hit score point
    • 4 haybales
    • 2 swords
    • 2 helmets
  2. Cannon Ball Catapults – 2 crews

·         tennis balls at pirate boat

·         1 pt for a hit - 2 points for a hit that stay in boat

·         2 catapults

·         Bucket of tennis balls

·         New tubing

  1. Water Cannon Broadsides – 2 crews

·         Pop bottles at pirate boat

·         2 pt for a hit - 5 points for a hit that stay in boat

·         2 water cannon

·         Bucket of pop bottles

·         2x 10 gals. of water

·         Bucket

  1. Ship Boarding Training Obstacle Course – 1 crew

·         line swinging – from tree a top of 4x haybales – rope

·         rigging climb – rope rigging framed by 2x4’s propped on 6 haybales

·         over & under haybales

·         plank walk over haybales

·         whack pirate in the porthole

·         start & finish cones

  1. Treasure Sorting – 2 crews

·         Maureen’s memory game race

·         Pts to winner of each run

·         4 treasure chests

·         2x 10 objects

·         2 cones

·         List of items

  1. Fire in the Can – Drop the Rubber Polly – 2 teams

·         drop chicken overboard – no pts awarded for this game

·         4 small pails

·         Wood

·         kindling

·         Paper

·         Matches

·         Water container

·         Metal ember bucket

·         Twine

·         Screwdriver & screw - Kevin

  1. Compass & map practice – one crew

·         mini treasure hunt for the X – teaching exercise & warm-up for the Treasure Hunt – Paul W.

  1. Potato Cannons -2 crews

·         Pts per hit

·         2 cannons

·         20 rounds

·         J-cloth wadding

·         2 ram rods

·         6 prs. of safety glasses

·         4x cans cheap hair spray

12:00 noon – 12:30pm (1:00pm exit dining hall)

Lunch

1:00pm – 2:00pm

Free time

2:00pm – 3:00pm

Capture the Pirate Flag – Kevin

·         Pts for winning crews

·         Swords

·         Cones

·         Pirate flags – Paul YD – Do you have the flags?

3:00pm – 3:15pm

Snack

3:30pm – 4:30

Treasure Hunt – Paul W.

·         Compass work & paces

·         X marks the place

·         Pts to crews who find X

- there are eleven spots all over the camp which contain a hidden clue

- Using a map of the camp, their compass and an instruction set, the crews traverse the course and find the clues

- When they have all the clues, they unscramble the code word which unlocks the treasure

- Winning crew is awarded based on, correctly traversing the path in their sequence (each crew has a unique course to cover) and unscrambling the code word in the least amount of time.

- I have attached an example set of directions below.

 

Step

Directions

Clue

1

1.                  Head North West to the Trail at the corner of Cub Field

2.                  The trail heads West & then turns East

3.                  The clue is along the trail

Passing over the wooden bridge, you will hit a road block.  Over or under you must go but don’t forget to look at the where you came from

2

4.                  Continue East on the trail

5.                  You will need to go uphill several times

 

On a high an rocky hill, where water lies of left and right, look in the tree with it’s arms stretched outwards

3

6.                  Head West back to the beginning of the trail

7.                  Head South for a very short distance

At the lowest point of a vast field, a pit of slings and arrows lies.

4

8.                  Head to the South side of the Cub Field

9.                  Follow the trail past a fire pit and up to the next spot

Tread softly in this hallowed ground, some come to knee and pray, I like to sit.

5

10.              Follow the West Trail to a T junction

11.              Head South to find the next spot

In an spot of ceremony and fire, wooden images are frozen in time

6

12.              Head South East over the hills to find the next spot

Some natives used to call this home but they never saw one this big!

7

13.              Follow the road North to find the next spot

With rigging like this, you’d never be able to sail a ship.

8

14.              Head North West for a short distance

Ask not for whom it tolls, let’s just hope it’s supper!

9

15.              Head North East for a very short distance

Through these gates flows all forms of nourishment

10

16.              Head South to the path back to the Cub Field

17.              Look for a structure on the northern side of the field

Strange to find a kitchen sink not to far from a snoring wolf

11

18.              Head to the East edge of the field

19.              Follow a short path to the final spot

Land lubbers the lot of them, using iron contraptions to move the snow or lower the grass

12

20.              Head back to where you began this hunt

 

 

5:30pm – 6:00pm (6:30pm exit dining hall)

7:00pm – 8:00pm

Night Raid on Fort – Kevin

  • 18pcs. haybale fort on hill
  • 12x 3pc. haybale blinds on hill side
  • 2x 2pcs. Haybale pirate banks
  • 6 flashlights
  • 500 gold chocolate coins
  • 8 red glow sticks
  • 10 green glow sticks
  • 4 swords
  • Jail of cones – 2 mins.

 

Pirates need to work their way to the fort.  If they make it in, the pirate receives one gold coin to deposit in the pirate bank.

Pirates deposit coins under their crew colour and try to go back for another coin. Bank official records deposits of each crew.

The crew that deposits the most coins wins.

 

Light house search lights sweep the field. If caught in the beam standing up, pirate goes to jail for 2 mins.

If pirate tapped with a sword of a guard, pirate goes to jail for two mins.

 

Seven safe areas are marked with green markers.  Pirates safe from searchlights and soldiers there.

Beware 3 guards with green markers

 

Pirate must give their coin to guards when tapped with swords or jail guards when caught in light.  If pirate has no coin, then he still goes to jail.

 

Coins must be bought from bank back to fort by bank runners.

 

8:00pm – 9:00pm

  • Formal Campfire at outdoor fire pit – Paul W. to select pit
  • “Best Pirate Costume” – Crest to be awarded at closing – Ron - to judge – Kevin – to supply crest

 

9:00pm

Mug-up

11:00pm

All quiet

 

Sunday

7:30am – 8:00am (8:30am exit dining hall)

  • Breakfast

9:00am – 9:30pm

Cubs Own @ Outdoor Chapel

9:30pm – 10:00pm

Packing, Clean-up, & Final Inspection

10:00pm – 11:00pm

Capture the Pirate Flag

  • Leaders/Parents vs. Cubs

11:00pm – 11:30pm

Camp Closing

  • Camp crests
  • Awards
  • Thank you’s
  • House keeping / lost & found
  • Closing Grand Howl

12:00 noon

Lunch

12:30pm – 1:00pm

Youth Pick-up

  • Youth/parent must sign out @ dining hall

 

AWARD POINTS

  • Crew name
  • Saturday morning barracks inspection
  • Game points
  • Capture the Pirate Flag
  • Treasure Hunt
  • Night game
  • Sunday morning packing & clean-up inspection
  • Misc. points for “doing your best” or better

 

EQUIPMENT

  • Tents for adults
  • Ground sheets
  • All lanterns
  • 2 gals. Coleman fuel
  • 4x Red glow sticks for First Aiders
  • 40x bales of straw/hay – to be delivered to camp